The adventure premise in 1-3 sentences.

Introduction

This is an X adventure for Y level characters in Z system. Any other information that would let a game master decide whether or not they want to read further into this adventure.

Prep

Background

Important information to help set the stage for the current situation.

Goals

What the player characters want.

Obstacles

What stands in the player characters’ way.

Seeds

Information to seed with the player characters, like rumors & legends.

Play

This section is meant to be used in play. The goal is to eliminate or limit the need to reference anything else when running the game. Everything the GM needs should be here with well-structured links to optional or extra information.

Procedures & Tracking

Active rules running during play—encounter clocks, turn structure, pacing triggers, chaos rules, date and time, etc.

The Adventure

This is the beating heart of the GM’s tools. Structure varies by adventure type but the bulk of the “adventure” should live here.

Permissions through formatting: bold for freely visible, bullets for discoverable, [!secret]- for hidden.