The situation as players enter it—present tense, perceptible truth only.
Atmospheric description—sensory, spatial, what’s visible and inferable.
Permissions through formatting: bold for freely visible, bullets for discoverable, [!secret]- for hidden.
- [Interactive element]—what it is and what it affords
- [Interactive element]—what it is and what it affords
Play
This section is meant to be used in play. Everything the GM needs to run this encounter should be here.
Tracking
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GM Only—Secrets & Change
Hidden truth, NPC motivations, what can change and how.