The situation as players enter it—present tense, perceptible truth only.

NPC or backend ref · Area

Atmospheric description—sensory, spatial, what’s visible and inferable.

Permissions through formatting: bold for freely visible, bullets for discoverable, [!secret]- for hidden.

  • [Interactive element]—what it is and what it affords
  • [Interactive element]—what it is and what it affords

Play

This section is meant to be used in play. Everything the GM needs to run this encounter should be here.

Tracking

  • [ ]
  • [ ]